Ramada BY Wyndham Jean Hotel Casino, Primm: Room Prices ...

Do people live in Primm & Commute?

I know this is kind of a dumb question but I've never seen any houses out near Primm & have stopped numerous times. Do all the people that work at the Casinos & Mall, etc. make that 45+ minute driver everyday? If so I could only imagine how terrible the traffic must be on the 15 South if you had a shift at say 2:00PM on a Sunday. I'm always fascinated by some of the places I go like say Baker and think, do people actually live & work here, like who lives in Baker? Thanks!
submitted by Weapon_Of_Pleasure to vegas [link] [comments]

Why the Legion is Doomed to be Destroyed in a Total War with the NCR.

Even if the Legion were to win the Second Battle of Hoover Dam and conquer the Mojave Wasteland, they'd merely be buying themselves a little extra time and simply stall their inevitable demise. Note that the following analysis assumes that the Legion won the Second Battle of Hoover Dam and that the Courier died in Goodsprings.
To start off this analysis, let's begin with a run-down of the respective weapons, equipment and gear of the respective ranks of the NCR and the Legion going into the Second Battle of Hoover Dam. Beginning with the NCR garrison at Hoover Dam. The NCR Trooper comprises the core of the Republic's colossal armies and is the prime component of the NCR Army. A superb combination of volunteers and conscripts whose degrees of training, motivation, combat experience and access to equipment vary across the ranks, they're some of the most disciplined, most professional soldiers in all of the Wastes.
They're outfitted with modern military-grade ballistic vests that offer excellent protection against small arms fire, shrapnel and melee weapons alongside steel helmets. The NCR Army battalion that's stationed at Hoover Dam in particular is fully comprised of battle-hardened, fully-trained volunteer veteran NCR Troopers that are armed with 5.56 × .45mm NATO Marksman Carbines, 5mm Assault Rifles, 12-gauge Riot Shotguns and .308 Sniper Rifles to supplement their standard-issued 5.56 × .45mm NATO Service Rifles.
The NCR Patrol Ranger is one of the finest, most elite warriors in both the NCR military and the Wastelands, overall. Having survived a brutal training regimen that's so ludicrously difficult that 8-out-of-10 aspiring recruits wash-out, these purely volunteer harbingers of death have little to no equals in terms of skill, fighting prowess and strength.
They're outfitted with a suit of hand-made First-Generation Combat sporting a knife sheath, a hydration pouch and spiked spurs for unarmed combat that is impervious to any and all small arms fire, shrapnel and melee attacks. They're armed with 5.56 × .45mm NATO Marksman Carbines, .308 Sniper Rifles and .44 Magnum Trail Carbines.
The NCR Heavy Trooper is not only the elite heavy shock infantry of the NCR Army, but is also the proverbial sledgehammer through which the Republic may crush its enemies and obliterate all that may threaten its values.
Having earned their distinctive armor through immense sacrifice in blood, sweat and most of their young lives, they're the absolute best-trained, best-equipped, most battle-hardened, most professional, most skilled, most fanatically-devoted warriors in the whole of the NCR Armed Forces (rivaled only by the legendary NCR Veteran Rangers). Warriors that are more than willing to fight to their absolute last breath in defense of the Republic and all that it represents.
They're outfitted with NCR Salvaged Power Armor, suits of T-45d Power Armor that were captured from the Brotherhood of Steel during the Brotherhood War that have had their joint servomotors removed and their back-mounted power cylinders replaced with custom-built energy modules and built-in air-conditioning units so that Power Armor Training wouldn't be needed to wear them.
And while they're no longer legitimate suits of Power Armor in that they're no longer powered, they're still some of the absolute best and most protective suits of armor within the Republic's entire mammoth arsenal. Completely invulnerable to all but the most powerful conventional firearms, highly-advanced energy weapons, specialized ammunition and high-powered explosives, they can truly absorb Hellish amounts of punishment. They're armed with 5.56 × .45mm NATO Light Machine Guns, 5mm Miniguns, Heavy Incinerators, Flamers and Missile Launchers (albeit rarely).
The NCR Veteran Ranger is a living, breathing legend walking amongst the ruins and ashes of the Old World, drawing inspiration and hope from soldiers and citizens of the Republic as well as fear and terror from enemies and all those who dare to oppose the NCR.
Fabled for their unmatched fighting prowess, envied for their flawlessly unequalled marksmanship technique, feared for their unrivaled warfighting skills, awe-inspiring for their unsurpassed pugilist talent and legendary for their innate mastery over hardcore survivalist skills, the NCR Veteran Rangers are the absolute finest, best-trained, most battle-hardened, most professional, most skilled, most-elite and all-around most bad-ass warriors in not only the entire history of the Republic military, but also the whole of the Western Wastes, as well.
Centurions and Praetorian Guards of Caesar's Legion, Knights and Paladins of the Brotherhood of Steel and even the Republic's very own NCR Heavy Troopers have learned to shudder in terror and fear at the mere mention of the mythical phenoms of the Wastelands that are the NCR Veteran Rangers
These fabled guardian angels of the Republic are outfitted with the equally legendary Black Armor, a hyper-advanced suit of Third-Generation Combat Armor consisting of a highly-flexible vest of incredibly-rigid high-impact armored plating with adjustable straps on both the sides and the shoulders and a built-in throat protector that's mounted on the vest.
Combined with the state-of-the-art rounded-shell ballistic helmet sporting built-in lamps and infrared/visible light projectors as well as the complimentary highly-sophisticated armored mask with built-in low-light optics, an incorporated locking mechanism that joins the mask itself with the helmet shell, ear covers with built-in membranes that confer additional protection without inhibiting the wearer's hearing and built-in air filters, the mythical Black Armor is well-deserving of its stellar reputation.
As you can see, the NCR's forces are extremely heavily-armed, well-equipped and armed to the teeth with the absolute latest in top-of-the-line, high-powered firearms and state-of-the-art, highly-sophisticated energy weapons as well as superbly well-protected with an abundance of different varieties of military-grade body armors with varying degrees of effectiveness and even Salvaged Power Armor.
Now it's time for an evaluation of the Legion's weapons and technology. The Recruit Legionary is the primary foot soldier of Caesar's army and comprises the vast majority of the Legion's ranks. Trained and conditioned from before they could walk to become the perfect warriors, Recruit Legionaries are incredibly well-conditioned and in phenomenal physical shape, owing to a savagely intense training regimen that even the NCR Rangers would envy. Despite said conditioning, however, they're still the equivalent of literal cannon fodder with little-to-no actual skill in firearms usage and maintenance.
They're outfitted with a suit of makeshift featherweight armor that consists of sports equipment with bits and pieces of scrap metal atop a cloth tunic that's all lashed together with leather straps. An armor that's so weak that it couldn't even protect its wearer against the likes of a straight razor.
They're armed primarily with a "Machete" (what's really a lawnmower blade that's lashed to a stick) and "Throwing Spears" (what's really even bigger sticks with pieces of sharpened scrap metal fastened and jabbed into the tips), though they can rarely get their hands on firearms (albeit damn near broken ones) such as .357 Magnum Revolvers, .357 Magnum Cowboy Repeaters, 9mm Pistols, 20-gauge Single Shotguns, 20-gauge Caravan Shotguns, 5.56 × .45mm NATO Varmint Rifles and 10mm Pistols.
The Prime Legionary is the centerpiece of the Legion's fighting force and the core component of any Legion formation. Having survived 5 years in Caesar's forces, a remarkable accomplishment in and of itself, Prime Legionaries are no longer mere cannon fodder but are now the main frontline fighting force of the Legion. With the accompanying improvement in weapons and equipment as well as adequate firearms skills to make the promotion that much sweeter.
They're outfitted with the exact same armor as before, only with a slight improvement in protection. It still can't protect the wearer from shit, however. They're armed with the standard-issued "Machetes" and "Throwing Spears" though they also have much better access to more advanced weapons than before.
Melee weapons, such as Machete Gladius', Power Fists and Chainsaws, and firearms (of decent quality), such as 10mm SMGs, 12-gauge Sawn-Off Shotguns .44 Magnum Revolvers and .308 Hunting Rifles are all available to them in significant quantities.
The Veteran Legionary is the oldest, most experienced, most elite warrior within the lesser ranks of the Legion and is also the precise scalpel to the blunt, destructive warhammer of the Recruit and Prime Legionaries.
Having survived a full decade in Caesar's service, a monumental achievement in its own right, Veteran Legionaries are the elite rapid reaction force of the Legion that's tasked with neutralizing particularly tough adversaries that their lesser counterparts can't defeat and typically remain in reserve until otherwise needed for tipping the scales of a pivotal battle or campaign in the Legion's favor.
As they're the oldest Legionaries (a lot of whom have been with Caesar since day 1), they're also the most experienced, most capable Legionaries who are in their absolute prime in regards to martial prowess and physical resilience. They're second only to Centurions in terms of skill and experience, which is reflected in their improved access to superior weapons and equipment. They can also use and maintain firearms with frightening levels of efficiency.
They're outfitted with the same armor as before, though with even better protection. Still couldn't protect you from anything meaningful, though. They're armed with the usual standard kit in addition to melee weapons such as Fire Axes and Power Fists as well as firearms (of mint condition and with virtually unlimited access to) such as .44 Magnum Revolvers, .308 Hunting Rifles, 5.56 × .45mm NATO Marksman Carbines and 12.7mm SMGs.
The Decanus of the Legion is the lesser officer beneath the Centurion and is responsible for tactical small-unit operations and squad-level leadership. While not too different from ordinary Legionaries in terms of skill, equipment and even appearance, they still have slightly better access to weapons hence they deserve a separate segment.
Recruit Decanii can get access to 9mm SMGs and 10mm SMGs unlike Recruit Legionaries, Prime Decanii aren't any different from Prime Legionaries and Veteran Decanii can get access to 12.7mm Pistols unlike Veteran Legionaries (not a real improvement, I know). Everything else is exactly the same.
The Centurion is the absolute apex of the Legion's strength and the top field commanders of Caesar's armies, second in authority only to Legate Lanius and Caesar himself amongst a tiny select few of other superiors.
Having survived 15-20 years of a long, arduous life of fighting in Caesar's name (a completely unimaginable phenomenon, indeed) before finally earning the treasured armor of the Centurion (which they can decorate with the trophies of their fallen enemies at their leisure), Centurions are the absolute most elite, most skilled, most battle-hardened and ultimately the most dangerous warriors in the entirety of the Legion.
To even BEGIN to qualify for Centurion status, one must have fought in and survived numerous Legion campaigns as well as slain countless opponents in battle alongside the time requirement. All to ensure that only the finest of Caesar's warriors ever reach that level of authority in his Legion.
As the oldest, most experienced warriors in Caesar's army, the Centurions comprise the old guard of Caesar's army, most of them having served their lord since the very beginning. Their status all but ensures that they're reserved for only the absolute deadliest, most lethal of assignments that even Veteran Legionaries can't handle. They're ultimately only deployed if absolutely necessary.
In order to ensure that his Centurions can both accomplish their missions without even the slightest chance of failure and protect themselves without difficulty, Caesar has granted them unlimited access to the absolute finest weapons in his Legion's arsenal and has seen to it that they have acquired the absolute sharpest firearms skills that money can buy as a corresponding reward for their reaching Centurion status.
They're outfitted with Centurion armor which, while legendary amongst the Legion, really isn't that special. It's actually just Veteran Legionary armor with some cool decorations on it at the end of day.
Pieces of T-45d Power Armor on the right arm, the sleeve from a suit of NCR Ranger Patrol Armor and the pauldrons from an Armored Vault Suit on the left arm, the boots and shin guards from a suit of First-Generation Combat Armor on the lower legs, the crotch/thigh guards from a suit of NCR Ranger Patrol Armor on the upper legs, gloves from a suit of Leather Armor on the hands and a Super Mutant Brute chestplate on the torso, to be exact.
Realistically speaking, Centurion armor would be just about useless against virtually any weapon in the NCR's arsenal. Even a single 5.56 × .45mm NATO round fired from a basic Service Rifle would most certainly do the job, flawlessly.
They're armed with basic melee weapons such as Machete Gladius' and Chainsaws as well as high-tech melee weapons such as Thermic Lances (which are actually just repurposed metalworking tools) and Super Sledges in addition to powerful firearms such as .308 Hunting Rifles, 12-gauge Hunting Shotguns, 5.56 x .45mm NATO Marksman Carbines and even .50 BMG Anti-Materiel Rifles (albeit rarely).
Now we must now examine what will inevitably be a huge problem for the Legion even if they were to win the Second Battle of Hoover Dam. The Legion, even though it does in fact have access to some top-of-the-line weapons, only has them in an extremely limited capacity and strictly reserves them for only the highest-ranking, most elite Legion forces and field commanders.
The overwhelming bulk of the Legion's troops have little-to-no real firearms and what pitifully little that they can get their hands on are in extremely piss-poor condition. Not that it would matter, considering the fact that they don't have the proper training that's necessary to actually use them, much less maintain them.
The vast majority of Caesar's troops rely almost entirely on primitive makeshift melee weapons and their own martial prowess to fight their battles, which inevitably means that the Legion has to avoid direct engagement with NCR forces, instead relying on subterfuge and guerilla warfare to combat the Republic.
And it gets even worse for the Legion when one considers that the higher that its troops advance up the totem pole, the fewer Legionaries that it finds at the higher levels. A direct consequence of the Legion's overprioritization of quality and individual skill in combat is that it inevitably results in an extremely small cadre of elite warriors and field commanders surrounded by a sea of lesser soldiers and officers.
Combined with the fact that the Legion is only 34 years-old by the events of F:NV (meaning that even if one were to ignore things like inevitable attrition all throughout the Legion's war-filled history of expansion and conquest, they still wouldn't have that many Veteran Legionaries/Decanii and Centurions) as well as the fact that attrition over the years must be taken into account (the First Battle of Hoover Dam and the Legion's invasion of Colorado alone absolutely devastated their elite ranks), it's only obvious that the Legion's elite forces are relatively puny.
Furthermore, we know for a fact that there's enough Veteran Legionaries/Decanii for them to form a few of their own exclusive Centuria (a Century is 80-men-strong, I might add), with the Red Okie Centuria being a prime example of this. This definitely suggests that the Legion has at least a couple hundred Veteran Legionaries/Decanii at its disposal. As for Centurions, it's a little known fact that they're so incredibly rare in the Legion that they're actually explicitly ordered to not enter combat until absolutely necessary (i.e self-defense or if they're ordered into battle by a superior).
This, along with the fact that they're never really seen in any meaningful numbers in-game until the Second Battle of Hoover Dam, strongly suggests that there might only be at most several dozen Centurions in the whole of the Legion (there definitely wouldn't be over 100 of them). Either way, however, the Legion's elite forces are so pathetically tiny that they couldn't possibly justify the Legion having any meaningful amount of high-end weaponry.
The NCR, on other hand, doesn't have these problems as 1. the NCR prioritizes protection and firepower above all else for their forces and 2. even their most basic troops have exclusive access to essentially unlimited supplies of all manner of firearms and explosives as well as highly superb protection in the form of military-grade body armor.
Meaning that the NCR not only has a hopelessly insurmountable edge in firepower, technology and protection over the Legion, but that soldiers of the NCR also have a far higher life expectancy than their Legion counterparts, as well. All but ensuring that the NCR has a vastly higher volume of surviving battle-hardened combat veterans relative to the Legion that enables for the Republic to easily distribute extremely invaluable, ultimately irreplaceable combat experience and lessons learned in battle across the entirety of their military to a far greater extent than the Legion.
Scores of battle-hardened NCR Troopers that distinguish themselves on the battlefield go on to enlist with the NCR Rangers upon receiving an invitation to do so (fun fact: the vast majority of NCR Ranger recruits and even NCR Rangers themselves are/were NCR Troopers who earned their new status while serving in the NCR Army), earn the coveted Salvaged Power Armor and become NCR Heavy Troopers or earn promotions to positions of authority in the NCR Army (prime examples being Colonel Cassandra Moore and Colonel James Hsu). All of the above information will have colossal long-term consequences for the Legion, at the end of the day.
With that out of the way, let's move on to the main argument itself. The most positive estimates of the Legion's total numbers and military strength would be at best 5,000-8,000 troops. Then we must take into account the fact that the Legion is going to suffer massive losses (easily numbering into the thousands) taking Hoover Dam from the NCR as the NCR garrison here is extremely well-defended, well-supplied and heavily-fortified by both an entire battalion of elite, battle-hardened NCR Troopers and God only knows how many NCR Patrol Rangers, NCR Heavy Troopers and NCR Veteran Rangers.
Combined with the fact that General Oliver's Compound is extremely well-defended with force fields, a turret system, NCR Veteran Rangers, NCR Heavy Troopers, elite NCR Troopers and an absolute labyrinth that's filled to the brim with all manner of booby traps ranging from rigged shotguns, bear traps and mines of all types to grenade bouquets and overhanging objects (and given that you see a pile of fresh Legionary and Centurion corpses at your feet whenever you enter the Compound during the "Veni, Vidi, Vici" quest it's more than safe to assume that Legion casualties will be extremely massive just securing this area alone), this only serves to bolster my claim that thousands of the Legion's troops will perish at Hoover Dam even if they were to take it.
With only a mere fraction of their original number (that 5,000-8,000 will have been massively depleted after the Second Battle of Hoover Dam), now the Legion has to set out and secure the rest of the Mojave Wasteland, which will prove to be completely impossible over time. The Legion will find next to no tribes to assimilate as they exterminate the Powder Gangers, Fiends, Vipers, Jackals and the Kings in all of their endings.
And while the Legion still has the Great Khans and the Boomers, they won't help much. The Great Khans are down to little more than a pitiful rag-tag band of holdouts after both their ass-whipping at the hands of Mr. House and their decimation at Bitter Springs by the NCR. A fact that only gets worse when we subtract the women and female children (breeding stock), the elderly, the sick and the disabled (killed off immediately) as well as mention the fact that the Frumentarius Karl does say in his journal that the Legion would have to decimate most of the tribe, anyways. Meaning that the Legion will at most get a couple paltry handful of warriors from them.
As for the Boomers (assuming that the "Volare!" quest isn't completed) will prove to be more than a huge cost than a real benefit to the Legion. The Boomers' artillery alone would kill hundreds, if not thousands, of Legionaries with the Boomers themselves, armed to the teeth with Missile Launchers, Fat Mans, Grenade Machine Guns, Grenade Launchers, Grenade Rifles, 5.56 x 45mm. Marksman Carbines and 5mm Assault Carbines in addition to Mr. Gutsy combat robots and Sentry Bots, killing hundreds and even thousands more before the Legion finally conquer them.
Also consider that the Boomers, who worship their artillery and weapons with a near religious reverence, will by no means let their weapons fall into the hands of savages. Thus we could easily see them sabotaging their artillery (how hard would it be to load an artillery shell and lob a frag grenade down the barrel, after all?; and given that the Boomers only have 3-4 artillery pieces it wouldn't take long to do) and munitions stockpiles (just a few bricks of C4 could easily destroy all of the Boomers' weapons and ammunition supplies) to keep them out of Legion hands, which only adds insult to injury.
Even worse for the Legion is that when we subtract those Boomers that died in battle (most likely all of the adult males), the women and female children, the elderly, sick and disabled the Legion will have only a handful of male children to their name (remember that the Boomers are a really puny tribe that depend entirely on their firepower to survive) which means that they will have achieved nothing despite their massive losses incurred from conquering Nellis Air Force Base.
Then we also consider the fact that the Legion doesn't enslave civilized communities or Independent Towns unless under extraordinary circumstances (as evidenced by Siri over at the Fort who hailed from an Independent Town in New Mexico and was a medical student there prior to its destruction by the Legion).
Of course, it wouldn't matter as even if they did, the entire New Vegas area is completely evacuated by the NCR in the event of a Legion victory at Hoover Dam as evidenced by Arcade Gannon's Legion ending where he's convinced to remain in Freeside (all of Freeside, North Vegas, Westside, East Vegas and the Strip, which is really just a resort for NCR tourists rather than an actual community, are evacuated with those few that don't make it out, Arcade included, being killed by the Legion).
And when we consider that Nelson was butchered, Camp Searchlight irradiated and Nipton destroyed by the Legion with Goodsprings being left alone and Primm just falling under Legion authority (no point in enslaving the town anyways considering how it's just one big retirement home alongside Goodsprings which is also evacuated by all save a few old, stubborn folks) then it's blatantly clear that the Legion will have very few civilized people left to enslave.
With an even smaller fraction of survivors thanks to their conquest of Nellis AFB (in addition to hundreds more casualties against the Mojave Chapter of the Brotherhood of Steel, the Kings and what's left of House's Securitron police force and the Chairmen) the Legion will soon realize its folly and discover that both holding the Mojave Wasteland and continuing their advance West is literally impossible.
The Legion's logistical situation and acquisition of supplies will soon prove to be an insurmountable nightmare within mere weeks of their occupation of the Mojave. The loss of Nipton, Camp Searchlight and Nelson will serve to severely hamstring the Legion's logistics with the eventual deaths of New Vegas, Primm and Goodsprings only complicating the Legion's supply lines even further.
As 99% of the Strip's revenue comes from NCR tourists and soldiers on leave and given how the Legion will most likely tear down the casinos and ban whores, booze, chems and gambling under Caesar's law, the Strip will eventually shrivel up and die due to loss of revenue. North Vegas, East Vegas, Westside, Freeside, Primm and Goodsprings, which are entirely dependent on Republic trade and commerce for survival, will eventually suffer the same fate as NCR trade and business abandon the region out of both fear and hatred for the Legion.
Especially after the Legion's successful assassination of President Kimball which will see him martyred and ensure that the NCR will cut off all ties to the fallen Mojave Wasteland. With all of the Mojave's communities and towns dying off, the Legion's supply lines will crumble and face imminent collapse within only a few months time (Hoover Dam isn't a viable supply route as while it does allow the Legion to cross the Colorado River in force it's just too far to provide adequate, long-term support) which will only serve to doom the Legion's occupation of the Mojave Wasteland.
We must also take into account that the Legion will need every last man, Denarius and resource at its disposal if it so much as hopes to hold the region and continue the advance West. Which will force Caesar to relinquish the Legion's entire empire East of the Colorado in order to do so. In Legate Lanius’ own words, the Legion's expansion campaigns in the East have been faltering badly as Caesar's obsession with Hoover Dam, New Vegas and the West has seen the Legion's full strength syphoned off towards Hoover Dam as part of Caesar's plan to overrun Hoover Dam, conquer New Vegas and eventually invade the West.
Imagine the Hell that the Legion will have trying to secure the Mojave Wasteland, which will prove to be so bad that the Legion heartlands will have to be left defenseless, lawless and chaotic just to even begin to make such an ambitious feat even remotely feasible. Some would probably argue that Caesar would surely never abandon the East just for the tiniest, southernmost tip of Nevada and just one little city but I'd advise you to reconsider.
Caesar explicitly states that while the Legion does have their own cities back East, NONE OF THEM are ANYTHING like New Vegas. Why is that such a big deal, one might ask? It's simple, really. While the Mojave Wasteland was relatively untouched by the nuclear holocaust that was the Great War, thanks to the quick and decisive actions of Robert Edwin House, New Vegas is at best a total dump and at worst an absolute shithole.
Filled to the brim with disease, essentially overrun with Raiders, bandits and common criminals of all stripes, absolutely crushed beneath the iron heel of a colossal drug-addiction crisis, bursting at the seams with abject misery and poverty and rampant with starvation, New Vegas is without a doubt little more than a massive dumpster fire.
Things are so bad in that cursed place that you actually have children chasing rats in the streets just to survive, locals constantly complaining about hunger pains and withdrawals and scum ranging from the Fiends to random little hooligan punks constantly ransacking the place.
Westside, the South Vegas ruins, East Vegas, North Vegas and Freeside are all Hellish nightmares that are almost completely hopeless causes, at the end of the day. Even if one takes into account the diamond in the rock, the New Vegas Strip, you still wouldn't find many reasons to be impressed.
What you have is a tiny wealthy resort community that still looks like a dump (though it's still a major improvement from the rest of New Vegas), has highly dilapidated infrastructure (the Tops Casino still has a giant hole on the side of the building) and is surrounded by a wall that's held together with spit, grit and a whole lotta' duct tape.
And while the Strip is safe, orderly and prosperous by the standards of the Mojave Wasteland (a very shit standard, I might add), it's ultimately a very terrible place by the standards of the rest of the post-apocalyptic world (i.e. NCR territory and lands under Legion control). If Legion cities can't even match the standards of that shithole, what does that say about Caesar's willingness to hold them? Especially in light of what he'd be gaining in return?
Furthermore, Caesar often tends to view himself as a mere barbaric king of the Gauls, with his Legion being nothing but one big nomadic tribe of savages without a true home or purpose in his eyes, which is extremely depressing. Caesar sees New Vegas as a true city, a true capital, a true home for both himself and his Legion, a true Rome that he can rule over and could preside over a true empire in. And the West as that very true empire that he so desperately relishes.
Do you honestly believe that Caesar wouldn't trade his current empire (which he clearly holds in very low esteem and almost regrets ever conquering it) for his new Rome and a stepping stone towards eventually conquering his new Roman Empire (the stepping stone being the Mojave Wasteland)? He'd trade the whole of the East for New Vegas and the Mojave Wasteland in a heartbeat and in doing so will seal the Legion's fate and imminent doom.
With the Legion having completely relinquished the East (and therefore cutting themselves off from their resource base, source of revenue/income and escape route, in the process) their supply lines and logistical network in chaos and having absolutely no source of replenishment and reinforcements for their ranks, the Legion will slowly but surely disintegrate, trapped in a permanent holding pattern in the Mojave that'll bleed them dry and drain them of all their resources.
The NCR, meanwhile, will have simply dug in at the Mojave Outpost and fortified their defenses there. They'd have most certainly brought in the 3 VB-02 Vertibirds (which are armed with Gatling Lasers, Missile Launcher racks and Mini Nuke Launchers and outfitted with heavy armor) that were conducting combat air patrols of the NCR military base just a few miles away from the Mojave Outpost.
Far from stopping there, however, Colonel Royez (who's outfitted with the Scorched Sierra Power Armor which is a fully-operational suit of heavily-modified T-45d Power Armor upgraded with onboard medical systems capable of healing any injury and an improved back-mounted power pack from a suit of T-51b Power Armor that will be capable of resisting nearly all of the Legion's weapons and armed with a Plasma Caster chock full of overcharged Microfusion Cells so incredibly strong that it can kill a lvl. 50 Courier in Power Armor with just 2-3 hits!) and his men (NCR Heavy Troopers armed to the teeth with Gatling Lasers, Plasma Casters and Tesla Cannons as well as NCR Troopers armed with Tri-Beam Laser Rifles, Multiplas Rifles, Laser Rifles and Plasma Rifles) will also redeployed there from the same military camp, as well.
Republic artillery pieces can also be deployed there to help bolster the outpost's defenses, as well. A massive network of bunkers, pillboxes and trenches all along the hill below the outpost as well as machine gun nests, sniper nests, minefields and razorwire can also be established to further enhance the impregnable defensive perimeter of the new frontline. Once all of this is done, the NCR will then proceed to flood the outpost with tens of thousands of NCR Troopers, NCR Heavy Troopers, NCR Veteran Rangers
And when coupled with the fact that the Mojave Outpost is atop a high hill, is flanked by mountain ranges on both sides (which will completely prevent the Legion from attacking its flanks and rear), is right on the border with fully-controlled Republic territory (which will make it impossibly easy to keep well-supplied and will also ensure that Republic reinforcements are plentiful and easily available) and the fact that one could see everything up to Primm and Nipton from the Mojave Outpost (that particular area is also wide-open, completely exposed and lacks any real cover which means that any Legion force of any meaningful size would be spotted from miles away day or night which in turn will prevent Legion surprise attacks), the Mojave Outpost will truly become a 100% impregnable fortress.
To make things even worse for the Legion, there's absolutely no bypassing the Mojave Outpost either as the only areas that can allow such a short cut around the Long 15 are completely and literally impassable. The Big Empty is often described as a wall to any living thing approaching it, the Divide is little more than a death trap and is completely avoided by the Legion for obvious reasons and Death Valley is so inhospitable that even the NCR, with its fleet of military cargo trucks and Vertibirds, flat out avoids that area out of habit.
Any army stupid enough to try and cross through these areas will not return alive under any circumstances. Which in turn ensures that only through the Long 15 can the Legion hope to invade the West and given that the Mojave Outpost is purely impenetrable and that the Mojave Wasteland is completely entrapped with mountains and the Colorado River, the Legion will be completely trapped in the Mojave Wasteland and will never be freed from their holding pattern there.
The NCR simply bides its time and let's the Legion wear itself out and tear itself apart trying to hold the Mojave Wasteland, occasionally fending off Legion assaults on the Mojave Outpost whilst inflicting heavy losses on the Legion, launching several limited-scale offensives here and there so as to deplete the Legion's ranks even further and deploying NCR Veteran Rangers into the Mojave Wasteland so as to ambush Legion supply caravans and patrols to worsen the Legion's logistical nightmare.
After almost a year, the Legion will finally be vulnerable, it's forces stretched absolutely thin down to their absolute breaking point, their supply lines and logistics completely exhausted and expended alongside their supplies as a whole, the Legion's ranks reduced to little more than a tiny skeleton crew, the Legion completely scattered across the entire Mojave Wasteland unable to guard it or defend it any longer and the Colorado River at its back, with absolutely no way of escaping their inevitable demise.
At this moment, the NCR finally attacks with a full-scale assault across the entirety of the Mojave, completely and utterly destroying the Legion in its entirety and killing/capturing Caesar himself as Republic forces swarm across New Vegas and wipe out his Legion all around him within mere hours, days if the Legion is lucky. And so the NCR-Legion War finally draws to a close, with the back of the Legion broken forever and ceasing to exist.
Either way the Legion is fucked with a Legion defeat at the Second Battle of Hoover Dam being a mercy killing at best for the Legion.
(Sources are down below in the comments section).
submitted by GodBlessTheNCR316 to Fallout [link] [comments]

Why Fallout: New Vegas is the worst Fallout Game.

Fallout: New Vegas is by far the worst fallout game in my opinion, and here’s why.
Fallout New Vegas is considered by most to be the best fallout game ever made, rivalling Fallout 1, 2, 3 and 4. People always seem to call it superior, and will always change the subject to New Vegas whenever a fallout discussion happens. After hearing this, you’d presume the game is amazing, right? No. It isn’t.
This will be my in depth explanation on why Fallout New Vegas, although not terrible, is incredibly mediocre, and is stupidly overrated.
1: The introduction sequence: Probably the most famous mark of a fallout game is the introduction. Fallout 1, 2 and 3 excelled in this, setting the stage perfectly. However, my main point is about how these introductions are structured. In fallout 1, 2, and 3, they purposely leave as many details of the wasteland out as they can, in order to leave mystery and unexpectedness to the world. Fallout new Vegas completely turned a 360 on this concept, and purposely told you about all the factions and how the game ends BEFORE THE GAME HAS EVEN STARTED... why, you may ask? No reason, Obsidian just doesn’t know the most basic device of storytelling, which isn’t revealing the plot before the plot has even started.
  1. The world itself. Ok, maybe we got off on the wrong foot here. Maybe the world makes up for most of it. Considering Mr House dealt with most of the nuclear warheads that attacked Vegas, maybe the world will feel alive and interesting, and make logical sense, unlike some of fallout 3’s locations, which admittedly didn’t make any logical sense in terms of food, water or trading like Arefu.
Well, no, actually. For a start, the biggest location in the entire game, The Strip, is executed really poorly. For one thing, The strip is placed on the complete north of the map, meaning travellers will need to travel sometimes hundreds of miles to even be able to see it. This would cripple a lot of profit from the strip, because travellers won’t simply have the time or money to go that far. But, fine. I guess I can believe that it is on the northern side of the map, I suppose, even if it is stupid. But where I draw the line, is the way to the strip.
Somehow, no one realised that there is no definitive safe way to the strip. The strip is only accessible through a deathclaw encampment, a super mutant and nightkin infested settlement on top of a hill, or, a mountain alleyway filled with poisonous cazadores, and even worse, the entire way from the rock crushing plant to Camp McCarran is infested with well armed fiends and raiders! Has mr house or the NCR even considered making a safe place for tourists to come to the strip? Because I have a hard time believing so many people come onto the strip, even though logically they should be long dead by the time they reach Camp McCarran.
And on the topic of the strip, there is also another settlement just outside the strip called freeside, which is swarming with muggers and highwaymen! How is the strip even still in business, with these muggers running around attacking everyone? This not only effects the strip, but the other businesses too, like the Van Graffs, Mick and Ralph’s, and the gang, the kings. Hell, it’s so dangerous someone at freesides north gate asks for 200 caps just to get there. How is no one even acknowledging the existence of them? You could at least shoe horn in a quest about driving the robbers out of freeside, even if it ends in a cheap speech check. It would be better than nothing.
The world is practically empty and boring. Most of the locations are box standard NCR outposts, or abandoned farms with nothing interesting to them, (like wolf horn ranch.) There are also towns that have no logic to them like Primm. There is a ncr camp right next to it, so you would presume Primm is under NCR jurisdiction. You’re told that this isn’t the case, however. So why are they there? Why have they set up an outpost next to a place they have no control over, and is apparently overrun with raiders? And it gets worse. Primm has no trade for food, water, no toilet, no beds, and their only save haven is the casino. They don’t even have the hotel anymore, so why are they there? Shouldn’t they just leave at that point?
I could go on, but just know that few locations even serve a purpose, beyond being filler apart from a few or zero quests.
  1. Main quest: Act 1 The first part of the main quests revolves around you, the courier, searching for the man who shot you in the head. Not a bad idea actually, and I give some credit to obsidian for making an decent hook for role playing. The main quest, however, is extremely dull and linear, with no consequences for actions. The main quest actually praises the player for taking the easy way out of the situation, and punishes trying to diplomatically solve situations. Every clue you could get for completing long quests, can easily just be pickpocketed from them or stolen from their corpse. This is unlike fallout 3, where killing your only leads for where your dad went, completely locks you out of any clues, which is a great consequence for not caring and taking the easy way out. Most of the quests feel like filler, made to pad out your way to the strip rather than lead you into fascinating choices.
But finally, you arrive on the strip, ready to get the platinum chip back. But then, from the moment I started speaking to Benny, I realised how incompetent Obsidian was. He is voiced by Matthew Perry. Didn’t obsidian realise he is a comedic voice actor, not a serious or evil one? Benny sounds and feels like a bumbling comedian because of the voice acting and the script, removing any immersion you could have up until that point. There are only two ways to deal with him. Use black widow, or kill him.
Also, this confrontation makes no sense as well. Confronting the owner of his OWN CASINO right in front of his 7 armed bodyguards, and the multiple chairmen in the casino. This feels so unrealistic, considering Benny may as well just kill you as soon as you confront him and threaten him to his face.
4: Factions
Arguably; The factions in New Vegas feel incompetent and generic, sometimes even worse than fallout 4. You have 4 factions you have the choice to join. New California republic, Caesars Legion, Robert House and Yes Man.
Let’s start off with the worst. Caesars legion. Never have I seen a more one dimensional evil faction in any type of media. They enslave innocent people, harass people, crucify everyone, and for no good reason. They are so generic and box standard that the Enclave look like saints compared to them. They only do this to threaten people into ignoring them, which in turn just drives people away from them and they end up supporting the NCR instead, worsening the legion for no reason. The legion is based off tribal ideologies, and as such wear tribal gear like re-fashioned football uniforms and use weapons like spears. Which is where the problem lies. How is the legion even alive at this point? They are just advanced tribals, and nothing compared to the heavily militaristic society of NCR. The fact that Caesar thinks he can even survive in the actual wasteland is honestly pitiful. The legion feels like it’s only there to serve as a generic evil faction for the player to join, rather than be an actual morally grey group of people.
The NCR are unfortunately pretty generic; which feels like an incredibly missed opportunity, especially because of how morally grey they should be. They will only say no to something if it has an incredibly obvious downside. I will say that the Great Khans are executed a lot better here than anywhere else though. They will only stop supporting your ideals if you ruthlessly kill the factions, which should obviously be present with every faction. Like all factions, it boils down to the same experience because you recruit the exact same factions each time. This isn’t obsidians fault per se, but it still feels like all factions feel the same, just with a different coat of paint.
Yes man is only there if you just screw over everyone in the game, and need someone who won’t judge your choices whether you slaughter everyone and just don’t care. This is another example of the game having zero consequences for your actions. You should be punished for killing everyone by not being able to finish the game, not still allowed like nothing happened. He serves as a generic, run of the mill faction, for people who want to get the game done without caring about choices.
5: Consequences Consequences are common place throughout fallout 1 - 3. They serve to punish the player for taking the easy way out of a situation, and pose problems in the future for your character. As I mentioned before, killing leads for your father end in having no clues to find him, resulting in needing to explore 100+ locations to find his location. Fallout new Vegas does not have this. I’ve already mentioned the main quest, but this leeches onto almost every quest. Come Fly With Me, a nonsensical side quests about launching a somehow fully functioning pre war rocket with some gel and modules, (Not being taking seriously; much like Fallout 2,) if you purposely screw up their HUGE rocket ship into crashing into each other, it affects nothing. This should be huge news! A giant rocket flying into the air and crashing into each other should become something huge in between common folk, but it doesn’t ever come into play. There is multiple examples I could also show you, like in the quest, That Lucky Old Sun, you are given the choice of helping the NCR, or giving it to some other random factions. But the NCR doesn’t even mention it at all if you give it to them or the other factions. Why? It feels like the world is completely disconnected from the quests, which makes every choice meaningless.
6: Speech system.
Fallout 3’s speech system was much better than New Vegas’ in my opinion. This is because as long as you have 100 speech, (Done at level 5 or 6), you become a god of convincing every situation in your favour without any problem. This makes the game easy and the game doesn’t give you any challenge beyond that, and although fallout 3’s speech system is also pretty unbalanced, even if you had 100 speech, you couldn’t convince everyone. You only have a 49% chance of convincing three dog into giving you information, making the game not feel stupid easy, but actually interesting, and gave incentive to invest in other skills as well.
This is unfinished at the moment, but I will finish it soon. Please give opinions in the comments, and i will reply if you would like. This was written by KillianMayor.
submitted by KillianMayor to Fallout [link] [comments]

BASTARD - The betrayal challenge checklist.

One thing I find hard to do is be mean in this game for some reason, that's why it makes it the best challenge to absolutely betray as many people as possible in the most terrible ways possible. So I'm putting together this checklist, please tell me if you have any suggestions!, I'm not sure on how to exactly maximize everything so input is appreciated.
  1. "Boone-appetite" - Give Boone to the White Glove society as a meal.
  2. "Cass-hole" - Give Cassidy to the Van Graffs.
  3. "Played like an Arcade" - Sell Arcade Ganon to Cesar as his slave.
  4. "Raul the fool" - Rescue Raul but just be a dick to him basically. :/
  5. "Family grave" - Convince Veronica to stay in brotherhood, have her stay in bunker and destroy it with her in it (will not actually kill her, but the betrayal is still there)
  6. "silly lilly!" - encourage Lilly to stop taking her medication
  7. "rex'd in peace" - Kill Rex
  8. "Ed-sterminated" - Never start up ED-E
  1. (Goodsprings)"Bad Springs" - Save the woman from geckos, fix radio have them love you and then side with the Powder Gangers on Ghost Town Gunfight.
  2. (Powder Gangers) "Correcting the corrections facility", - After doing a few side quests to get the Powder Ganger's fame up, Side with NCR in "I fought the law"
  3. (Primm) "The Primm Reaper" - Finish "my kind of town", get the law back in Primm, get the casino running, and the second you lose a single round of any casino game go into a murderous rage and wipe out the entire town.
  4. (NCR)"I am legion" - Go to Camp Forlorn hope and talk to Mayes, Dr Richards and Reyes and do all of their quests, then talk to Dead Sea at Nelson and go back and kill the friends you just made, ALso Kill Polati to finish the quest (you can't complete his quest and Dead Sea on same playthrough)
  5. (Brotherhood) "Oh BROTHER!" - Complete "still in the dark", Become a paladin and then self destruct the base! (with veronica inside)
  6. (JASON BRIGHT) "come die with me" - Complete Come fly with me by sabotaging the rockets.
  7. (LEGION) "Give a dog a treat" - In Nipton upon meeting Vulpes Inculta, complete Cold Cold heart and slip an explosive device into his pocket when he isn't looking.
  8. (NCR) "Here comes the sun!" - arm Helios to destroy the soldiers.
  9. (NCR + LEGION) " Bear & Bull BBQ!" Nuke both the NCR and Legion in lonesome road.

  1. "Benny's hung!" Sleep with Benny, let him go to the fort and then crucify him.
  2. (House) "Breaking toys" In the Bunker in Cesar's Fort promise Mr. House you'll upload the data, then destroy the generators.
  3. (House) "Tastes like jerky!" Kill and eat mr House, (not so much a betrayal at this point)
  4. (Boomers) "OK BOOMER" Complete Voilare!, then use high-explosive weaponry to genocide the boomers.
  5. (Great Khans) "Follow the leader" After winning Papa Khan's affection and being named his successor (after I Am Legion), stealthily kill Papa Khan and get the khans to fight to death.
  6. (Black Mountain) "Have fun Tabitha!" Fix Tabitha's robot, then destroy it in front of her >:)
  7. (NCR) "Kimble & Bits" Complete Arizona Killer by beating Kimball to death and eating him.
  8. (LEGION) "Ceasar Salad" After Arizona Killer, massacre the legion and kill Cesar and then eat him.
  9. (KINGS) "Eat like a king", Kill and eat The King!
  10. (END) Side with YES man, kill both Legate Lanius and General Oliver.

So that's what I have so far, Not comprehensive or totally water tight yet. I still haven't thought of a creative betrayal for Gammorah, White Gloves and a few others (as well as some DLC's), The goal is to be able to do all of this in one run to become the ultimate BASTARD.
submitted by Skumocomics to falloutnewvegas [link] [comments]

Any information on craps in Mesquite, NV

My wife and I will be in Vegas in Feburary. We are staying at NY/Ny and the D.
Unfortunately we will be there during Valentines Day, our least favorite holiday. We considered going to Zion National Park during the day and stopping at a casino on the way back.
We remember seeing Eureka, Virgin Rover and Casablanca on the way back from St. George.
Any info on the Caps tables at these places? Any info on slots or Keno (my wife loves Keno)?
Or, I'd be interested in information on the casinos around Primm as well (Terrible's and the other casinos)
submitted by necrochaos to Craps [link] [comments]

The Abridged Biography of Mr. House, Part 2 (The Last Part)

Don't mind me, just carrying on from where we left off.
11) The House Always Wins, Part 1
From this point onwards, we’re going to assume the Courier sides with House, purely because House…well, he dies in all other scenarios. House may now have electricity, an income and a plan, but he’s still weak as hell and still living at the mercy of the NCR, with no real power in the grander scheme of things…yet.
The year is 2281. The Platinum Chip, formerly buried in the Ruins of Sunnyvale, is now within spitting distance of Vegas. House is aware of the Yes-Man AI, but doesn’t know how it is stored, nor who it belongs to. He is aware of Benny’s treacherous nature (hence never allowed him into the Lucky 38), but is underestimating it. And that’ll be to his detriment. Like some grand relay race, the Courier is employed to be the anchor leg that finally carries House’s one-of-a-kind USB home.
The timing couldn’t be better. Knowing how little power he actually has right now, House has been refusing to attend diplomatic meetings with NCR Ambassadors, knowing it could end only in him giving concession after concession until he loses all hope of ever attaining his independence. But, of course, NCR attains what it wants in one of two ways:
a) taking it by force,
b) reasoning it under their control.
And House knows he’s made himself very difficult to reason with. Although he wants the NCR to win against the Legion, he cannot allow them to do so on their own terms…or else he’d be next. And he cannot make the NCR win on his terms until he has his Chip back.
Perhaps he could have attended the meetings, made the concessions, became an NCR citizen, ensured his safety under NCR that way, rather than continue to risk himself for a greater vision. But House’s vision is all that motivates him to stay alive at this point. He’d rather risk death than abandon his plan for Earth. It’s why he throws his life away trying to kill you if you destroy the bunker beneath Fortification Hill. Without the means to defend what he needs for his plans, he may as well let himself die.
Anyways, House screens the Courier’s approach to protect them from raiders or tech-hoarders…but doesn’t count on Benny having access to Yes-Man. Nor does he count on having missed a section of Vault 21’s tunnels, allowing Benny to sneak out undetected. This results in his Courier being shot and his Chip, already 200 years late, was further delayed.
A Securitron controlled by House’s “Victor” AI, however, was ordered to inspect the crime scene once Benny departed. He found the Courier barely alive and carried him to a nearby doctor; one who had left Vault 21 many years ago…
The Courier lived to carry out their task, with House monitoring and protecting them as much as possible through Victor (but also holding Victor back where he feels it is necessary, such as the gunfight at Goodsprings). Later in this quest, we can see an unusual amount of cultural sensitivity from the aloof House; he helps you capture the Platinum Chip not by sending in Securitrons (brute force), but rather by playing on the Chairmen’s sense of honour, instructing the Courier to convince Swank of Benny’s treachery. Assuming Benny doesn’t con the Courier thereafter, this plan goes off without a hitch. The Chip is returned.
Why House admitted the Courier into his casino when no one else had been allowed to enter in centuries is a bit of a mystery. If you’ll allow me to speculate, it could be that House identified with the Courier, who survived terrible odds to fulfill their contract, and felt some kinship with them due to that. House’s ethics only really go as far as his contracts do, and he likely appreciates a Courier who works so hard to uphold theirs where no one else would.
Or maybe House was desperate, and figured someone would break in to kill him eventually (maybe not Benny, but NCR would have the ordinance, and Legion the cunning to do so). So perhaps he felt the Courier, as the most recent arrival to the Mojave, was the most trustworthy person he could select. A long shot, to be sure, but such was his life after the War began.
Anyways, House now has his Chip back. This is where the fun begins.
12) The House Always Wins, Part 2
We’ve already talked about the nature of the Fortification Bunker, so here I’ll speak of what the Mk II Upgrade means for House’s Securitrons. It means all the assets around Vegas – the assets House was likely aiming for in the first place – can now be defended by him directly. Hoover Dam, HELIOS One, REPCONN, and so forth. Vegas and the settlements around it can be protected and the Bunker ensures he has the numbers to do so.
But, for now, House doesn’t use this. In order to force a clean rout from the NCR (as opposed to a bloodbath), House must catch them completely off-guard. To that end, he must continue to appear as weak as he was before acquiring the Chip, conserving his forces for the Second Battle of Hoover Dam and thereafter. Activating his whole army before then would be far too conspicuous and only serve to complicate matters.
But when the iron is hot? House plans to use his improved and enlarged robot army to raze Caesar’s camp to the ground, flank and eradicate the Legion, take Hoover Dam, Outer Vegas and HELIOS, force a withdrawal from the NCR…and protect Goodsprings, due to the selfless assistance they provided his Courier. Determinantly, he may also make a move on Primm if it proves itself to be highly annexable to foreign powers
The Securitrons are an army that never hungers, never tires, never sleeps and almost never dies. Armoured second only to the Brotherhood of Steel. Enduring second only to the Ghost People. Each one has the capability to engage squads, vehicles, aircraft…as House said himself, “Vegas will finally have soldiers worthy of protecting it.”
13) The House Always Wins, Part 3
We don’t have a lot to say about House and the Boomers. His ending slide with them is the only one that doesn’t explicitly say the Boomers violently kept travelers out of their home. Make of that what you will.
In any case, it’s artillery – a powerful defensive/ siege asset - to combine with his robots (another powerful defensive/ siege asset).
Perhaps it’d be better to speak of the Kings now. House is infamous amongst us for wiping out the Kings in 66% of the outcomes where the player personally let them live. This leaves a bad taste in our mouths and for good reason – it is by far the darkest mark on House’s character that we see all game. I cannot justify it. But I can try explain it.
The Kings rose to prominence as a de-facto government and police force for Freeside after House pulled his personnel back onto the Strip. However, true to Elvis, they are rather rebellious. They care little for “The Man” and everything for “The People”. House is THE personification of “The Man”, and thus represents the Kings’ ideological opponent. Although House does care for the people in the long-term sense, he’s ice-cold and operates from a high-horse of sorts (not that he really has much choice anymore). This contrasts with the Kings, who help their people baby step by baby step, as equals.
House would find the Kings to be idealistic, but backwards and ineffectual. The Kings would find House to be pragmatic, but too much of a control freak. Whilst House allows many freedoms, his core directives as an employer are non-negotiable; His directives thus feel more like ultimatums at times, which is something the Kings find abhorrent as shown in Kings’ Gambit if you get Colonel Moore to back you - They’d rather die than accept an Ultimatum.
Remember that the Kings as a whole are a rainbow of different tribals who refused to work for House, but also refused to leave Vegas and thus suffered for it. They’re mostly hooligans who occasionally do good things for their community under the direction of a compassionate man. Yet, as we see with the handling of the local water pump, their morality is strained when resources become scarce, just like many other factions of note. Still, they are the Chaotic to House’s Lawful.
It’s thus no surprise that fighting breaks out when House chooses to move back into Freeside after a few years. The only way they live is if they decide to take revenge against NCR troops and squatters during the Second Battle of Hoover Dam, wherein House deems an occupation of Freeside to be unnecessary. Sadly, that only happens if the Courier does something truly, truly awful first.
This is honestly the only regret I had during my House playthrough.
14) The House Always Wins, Part 4
Contrary to popular belief, House isn’t blind to the events on the Strip (Vulpes was a necessary part of the plan to get the Courier into the Fort Bunker for House anyways).
At this stage, the Courier has proven themselves trustworthy. In addition, they’ve either proven themselves an exceptional diplomat (earned the love of a paranoid, isolationist faction armed to the teeth with rockets and artillery) or a thorough and talented killer (wiped out the paranoid, isolationist faction armed to the teeth with rockets and artillery). House would prefer the former, but isn’t too against the latter (by his own words if you do kill off the Boomers). At any rate, the Courier is given a list of leads and is told to investigate the Omertas and – if it turns out they threaten the Strip – either wipe them out, or regain their allegiance through a change in management. House admits by his own word that Vegas is only his because he worked to put himself in a position to bargain for it. He won’t let anyone – not even the supposed “elite” of his ventures – jeopardize his work.
He saw Benny coming, only miscalculated how/ when it would happen. He sees the Omertas coming, and sends the Courier to check on them before anything can happen.
The only thing on the Strip that slips by House without the Courier’s intervention are the White Gloves returning to cannibalism, although that may have had something to do with the fact that their highest ranking member was opposed to returning to those ways and generally punishes cannibalism with death, only reconsidering if the Courier decides to sneakily feed one of their friends to them.
“Anyways, moving on.”
15) The House Always Wins, Part 5
This quest marks an interesting turning point in House’s ventures. It’s the first time House explicitly instructs the Courier to destroy another faction’s hold in the Mojave without accepting any other alternative, standing in stark contrast to the general hands-off approach he usually takes. Sure, the overall directives were still absolute before, but methods and outcomes were generally open to discussion. But not now. He only does this when he feels exceptionally strong about something. In this case, it’s the Brotherhood of Steel. And boy does he hate them.
He is dismissive towards the NCR.
He is derisive towards the Legion.
He hates the Brotherhood of Steel.
But why?
House calls them terrorists. From the context of a Fallout 3 Player, that’d sound absurd. From the context of a Fallout 1 or 2 player, it’d still sound a little odd, but at least somewhat credible. From the context of someone aware of the Brotherhood War, it makes perfect sense. For those of you who don’t know, it went something like this:
*Just the Brotherhood Now: Hey, what are you doing?
*NCR: Oh, just taking some Enclave tech to study. Gotta increase our Science production.
*BoS: Good. That stuff is mine. Because we trust you so much, we’re going to assume you’re going to just hand it right over to us now.
*NCR: Um, it’s not yours. Anyways, why don’t you want us have it?
*BoS: Because we don’t actually trust you.
And with that, the BoS declared war on the NCR. With superior weapons and armour, the BoS was initially doing rather well, but in the long run the NCR began to cream them because NCR is an actual country with its own infrastructure and logistics. BoS are all crazy-isolationist and thus struggled to replenish numbers. Despite being able to take on many NCR troops at once, the loss of each Paladin set the BoS back immensely as they’d also often lose not only the Power Armour (s)he was wearing, but also a vital splash of their gene puddle. Conversely, the loss of an NCR trooper, or even a dozen of them, had little larger impact on the nation-state as a whole.
Feeling salty from their losses, the BoS did the only thing that made sense at the time.
*BoS: Hey NCR, nice gold reserves.
*NCR: Thanks…?
*BoS:…be a shame if something happened to them.
And with that, the BoS singlehandedly caused the NCR’s economy to tank by irrevocably destroying the gold backing their currency. In other words, Chomps Lewis suffers because some dudes who wear metal got triggered over who gets to keep the Enclave’s toaster. The NCR responded by angrily storming BoS bunkers wherever they could be found. The Brotherhood War still rages to this day, but has now mostly devolved to cat-and-mouse games.
Why is this relevant to House? Consider how dependent he has been (and will be) on the strength of the NCR economy to fund his ventures – without customers, he has no income. No income, no means to recover some of the little resources remaining that are needed for his plans. Consider the extent to which the BoS trashed NCR’s economy. Consider now that the BoS also claims that their goal is to prevent another Nuclear Armageddon. Finally, consider that the BoS displayed total ignorance in what caused that Armageddon in the first place by utterly destroying (or fanatically hoarding) resources on a world that has already almost killed itself over a lack of resources.
The BoS are not only hypocrites. They’re stupid.
And that’s why House tells the Courier they should be killed for being “Ridiculous!” Their ridiculousness gets other people (and even themselves!) killed quite often. As for them being labelled as “terrorists”? If the bombing at Redding wasn’t enough, we get a delightful insight into the matter from Christine Royce.
Bear in mind that she is not only a member of the Brotherhood of Steel, but also a member of the Circle of Steel. This means she represents the BoS’ sense of justice. Remember that.
When we meet her, she had just emerged from an Auto-Doc that had been constantly operating on her without her consent. By listening to the operation through her collar, we hear saws buzzing and frantic breathing, pounding. The procedure of replacing her vocal cords had been happening, over and over, for two weeks. Christine’s traumatized enough by the experience that she palpitates near not only other Auto-Docs, but near any dark enclosed spaces that make funny sounds.
She assumes Elijah trapped her there, and uses that belief to fuel her desire for revenge. If you convince her that Dean did it (which he did)? She forgives Dean instantly, assuming you were nice to her earlier. Why?
“I've... done worse. Much worse... and for more hopeless causes, and I will again.”
Holy cow. Worse than two weeks of non-consensual surgery without anesthetics for most of it? And she’d do it to others again? And she represents the BoS’ sense of justice? Holy cow.
Whether it’s fitting bomb collars to unfortunate prospectors and sending them against elite NCR troops their Paladins are too afraid to fight themselves (which happens if you find their bunker early on without Veronica) or bravely massacring clinics (determinant outcome in I Could Make You Care), the Brotherhood shows itself to be very, very dirty.
And unlike many other factions like NCR, House or even Legion (none are spotless, but I personally detest the third one for Caesar’s rampant Revisionism, amongst other sins), the sketchy things BoS do does not even come with the promise of a future.
Aside from the odd Radical like Elijah, they don’t advance. They steal pre-existing tech and coast off of it, with no real plans to improve. They don’t grow. They only hoard. House, as a self-made man, likely finds that disgusting. House didn’t even inherit his family business. He had to found his own company, build it up from nothing and then buy the family business out.
The Brotherhood? They’re Pre-War military deserters (and their descendants) who used the materiel they stole to go ahead and steal more shit, using the massive initial tech gap between them and the average Wastelander to push people around so they can keep stealing even more shit, THEN act like saints when/if they decide to share some of what they stole with the outsiders they stole from. They treat their man-written Codex as divine scripture and use it as an excuse to not think.
In the same way that Followers of the Apocalypse (who are also dedicated to preventing another Armageddon, by the way) see through the façade put up by Caesar, so does House see through the façade of the Brotherhood. He knows their history too well to buy into their rhetoric.
Using his knowledge of the Brotherhood War, House recommends you defeat them by activating the self-destruct mechanism (another product of the Brotherhood’s great wisdom) installed deep within the Mojave BoS’ bunker before they try repeat their follies upon Vegas. Because this mechanism is activated deep within the bunker, it can be safely assumed that if the Courier gets out in time, everyone else could have too. But they don’t.
Darwin is vindicated once again.
16) The House Always Wins, Part 6
Ironic, isn’t it? A foreign power wants your head on a plate, but here you are protecting their Head of State. House is aware of Kimball’s unpopularity – both within and without NCR territory - and knows how quickly martyrdom could change that. According to projections, Legion had an 83.75% chance in succeeding with their assassination attempt. House didn’t want them to succeed.
Intending to build a positive special relationship between NCR and the future New Vegas FEZ, House sends the Courier to protect Kimball from Legion assassins (so Kimball will be blamed for the inevitable NCR retreat from the Mojave rather than Vegas). Here, he’ll show appreciation to a Courier with powerful NCR relations or utter scorn towards a Courier who alienated them already.
Through dialogue, we know House is beginning to drop hints of his power by sending and controlling one of his Securitrons as far as Hoover Dam in order to prepare Ranger Grant for your arrival. We also find out that House hates having to wait and see what happens. Although he is hands-off, he prefers being able to influence events rather than watching them pan out helplessly (as he has been forced to for so long).
The President’s safety now delegated, House turns his thoughts towards Hoover Dam. At this time, despite NCR Engineer Lawson’s best efforts, the Dam is not operating at full power. House will change that…just not yet. Not until it is uncontestably his.
17) Wild Card: Finishing Touches
This isn’t a House quest, but it gives us an important insight into his character.
“Well, some of Mr. House's projections predict a ‘moderate probability of civil instability subsequent to the NCR being driven from the Vegas region.’ One of the ‘mitigating contingencies’ he planned was to enlist the Followers to provide increased medical aid throughout the region. Just seems like it might help keep things stable when we go independent. Not that I know what I'm talking about!”
No matter what you think of the NCR, it can’t be denied that they have helped bring relative stability to the Mojave. House isn’t oblivious to this, and is aware of the problem involved in making the NCR military withdraw. His response, according to the far-too-nice-yet-honest Yes Man?
Fund the Followers and spread their humanitarian efforts across the Mojave. You’ll never hear about this if you play through House’s questline. You won’t even hear it from Yes-Man if you only betray House at the last minute. The implication there is that House successfully enlists the Followers, THE most selfless and humanitarian group in the setting, without the Courier’s help.
And he doesn’t even make a PR stunt out of it.
The implications of that are enormous.
This was only “one” of the contingencies he planned, too. Makes you wonder what else House put in place to ensure Mojave stability after the Second Battle of Hoover Dam.
Anyways, it kinda explains why Arcade feels “disillusioned” with the Followers in his peaceful “Stay in Freeside” ending, since his own feelings about House are less than positive.
18) The House Always Wins, Part 7
The Second Battle of Hoover Dam is looming overhead. With General Oliver’s tunnel vision becoming ever more acute, House sees his time to shine. A human agent is sent to Eldorado Substation to reroute some power from NCR-designated locations to the Lucky 38, jumpstarting its long-dormant reactor. With the Mk. 2 OS upgrade installed, it was now safe for the reactor to operate indefinitely. And so it was done. Vegas now has all the power it could ever need, completely independent of Hoover Dam, Eldorado or even Helios One…but the power generated by those amenities will be needed for other purposes.
19) All Or Nothing
“Perhaps you feel my ideals are unrealistic dreams, but I prefer to think of them as long-term goals of the highest order – goals that transcend generations. Yes, they are far too mammoth for the years of any mortal –of any of us- but we lay the foundations anyways. Nightmares may happen on their own. What we do now may be the only way someone sees good dreams realized within their lifetime.”
Centuries of preparation, waiting and recovering has now come to a head. The plan that was meant to commence before the Great War would soon continue. Whilst Legion and NCR fight over the Dam “like two dogs over a rib – perhaps of their master, long dead…”, House’s agent, escorted by a Securitron, begins the task of infiltrating the insides of Hoover Dam.
Just like for the Eldorado Substation, House gave them an Override Chip (which he had made Pre-War) to allow them to reroute power. This time, it’d be a massive jolt to wake up the Dam entirely…not to mention the hundreds upon hundreds of armoured robots waiting beneath Fortification Hill.
House confirms the scope of his ambitions by not allowing Hoover Dam’s generators to be destroyed – unlike Yes Man, he does not give that option, even though he really doesn’t need the Dam for Vegas. House’s dreams go beyond merely keeping his city to himself – it’s just a means to another end.
Upon rerouting the power, House prints the NCR’s terms of surrender, intending his agent to pass it along to them once the Legion is dealt with. Whilst the NCR is still battling on their half of the Dam, House has set Caesar’s camp ablaze, small groups of Securitrons cutting swathes through Legion Centurions with rocket and grenade bombardments.
For those of you who haven’t read those terms, it can be summarized as this:
There’s a lot of debate over whether the initial prices set (5 caps per gallon of water, 5 caps per kw/h electricity) are fair or not. YouTuber Oxhorn made a noble but ultimately laughable attempt at trying to deduce this. By in-game standards, 5 caps for a gallon is great considering less water than that normally costs at least double those caps, if not more. If we go by the thought that 1 cap = 1 bottle of water (according to an old practice amongst the Hub’s Water Merchants IIRC), it’s less great.
Either way, it doesn’t matter. The fine print means House can change the prices whenever he wants, and according to JSawyer, he wants to play economic hardball with the NCR. He doesn’t want them to collapse, but after winning an event ironically mirroring the original USA's Independence War, he’s still going to charge them as much as he feels he can get away with.
20) Conclusion
And that’s that. House either succeeds in taking the Dam, or he dies long before. “All or Nothing” indeed. It should be worth stating that House’s dreams of achieving interstellar colonization is, ironically, something of a gamble in itself. Either his exploratory ships succeed and he hits the metaphorical jackpot, revealing staggering resources with which to truly revitalize Earth…or they fail, and House would’ve simply sent vital resources and personnel into the void to be lost forever.
Until then, Vegas will “continue to be the sole place in the Wasteland where fortunes are won and lost in the blink of an eye.” Things will be stable, if not always warm. I am sorry if I came across as too aggressive at any point. I believe all endings are valid (except the Legion as it’s presented), but House provides the safest long-term solution. In the end, you must decide if the suffering he allows in the short term will be justified by the long term security/ prosperity he is capable of providing.
You must also decide if his shortcomings justify his death. My objective was to make an attempt at writing the outline of House’s life from beginning to end. I hope you enjoyed!
Now, to end this in true Mr. House fashion:
“/// Will revise and finish this up later. Have set the age at death to update automatically. Obit makes salient points but "pearls before swine," of course. Let's hope the ingrates never have cause to read it. Who knows how many of them are even literate!”
You’ve been wonderful readers! Thank you and goodnight.
submitted by DarthAdjutor to fnv [link] [comments]

6 Nights in Vegas - From Someone Cheap

6 Nights in Vegas - On a Budget

A little background on us. I’m 35 my wife is 28. We aren’t major gamblers by any stretch, but we usually hit up a local casino maybe once a month, twice if we do good, and usually gambling about $100 a piece each time. We are both huge sports fans, especially college sports (Notre Dame). I’m a bit of a tightwad most of the time.
The morning of April 2, 2016 I asked her if she wanted to marry me (both of us have been married once before), she said yes. I bought tickets that morning, didn’t tell anyone our plans and drove from South Bend Indiana area to Chicago O’Hare, and arrived in Vegas right around dark.
The first couple of Hotels I tried for were booked, but we ended up finding a room at Planet Hollywood (which we spent all of about 4 hours in). We then flew out the next morning, spending a total of about 12 hours in Vegas.
This time around, after finding out my kids would be with their mom over Spring Break, I decided to save up and actually plan a trip this time. We debated Florida, Canada, the Smokies, and ended up deciding on Vegas.
Tuesday – March 27 We stayed the night at Blue Chip Casino (BOYD Gaming) in Michigan City Indiana (halfway to O’Hare). Both of us had comps for a free room and Buffet’s as well and about $75 worth of food credit that we had been saving for our Vegas trip. They also gave me a $25 gas card. We decided to gamble $100, and lost pretty quickly. After eating our “free buffets” we decided to go to bed, anticipating an early morning.
Wednesday – March 28 Once we got to O’Hare, we went and checked our 1 bag in at the Spirit Airlines desk. Everything at Spirit is A la Carte, and I had paid for 1 checked bag, however the lady in front of me discovered that their checked bags cost even more if over 40lbs. I had gone with Spirit to save a buck, and overall the experience wasn’t terrible, but I’ve had much better experiences with other non-discount airlines. After arriving in Vegas, we rode the bus from the airport to the Rental Car facility, and in short time had our new car for the week. The nice lady at Payless tried selling me several extras, and I politely declined each of them. I’ve come to expect the sales pitch no matter what rental company I use, and overall my experience with these guys was very good. We ended up changing reservations last minute for our Hotel due to additional offers I received while at Blue Chip. After checking in at the Fremont (all 6 nights) we unpacked, stopped at IN & OUT Burger, and made a run to Wal-Mart for snacks and drinks. We then decided to go check out the Nuwu Dispensary, we were both very impressed with the selection, cleanliness, and friendliness of everyone we talked to there (we are novices at this lol). After making a “small” purchase, we decided to drive out to Mount Charleston for the evening and ended up catching the sunset before driving back into town. We spent the rest of the evening walking around Fremont Street mostly just people watching, before we grabbed a snack from the Café inside the Fremont and went back to our room for the night. The food was average at best, but the price was right, even if I hadn’t used my points.
Thursday – March 29 We slept in until about 9:30, and slowly made our way over to the Hoover Dam. On our way to the Dam, we stopped at Sunset Station for their Brunch Buffet, and were really impressed, especially for the $7 price. After gambling a little and not winning we continued to the Dam. Waze had me going some crazy roads that I’d never taken before to get there, and took us about 3 times longer than I had ever remembered. After getting closer and seeing all of the traffic/road construction I now knew why. All of the lower parking lots were full, so we drove to the little gift shop on the Arizona side (I was surprised to see the road now ends here), got a couple of little souvenirs for our boys, and walked around a little bit before exploring Lake Meade a little and driving back to Fremont. After relaxing for a little bit we again decided to walk around Fremont Street and ended up getting Margaritas and Enchilada Nacho’s at Nachodaddy’s. I would highly recommend this place if you want a good drink and great nachos, we both loved it, and our bartenders were great. After walking back to the Fremont and going back and forth on winning/losing at the slot machines, my wife got a bonus feature on the machine she was playing, when I noticed a guy standing behind her watching. He looked really familiar, and after seeing “Deez Nuts” on the back of his jacket, I realized he was the youtube star from the Deez Nuts video. He posed for a picture with my wife and then went on his way. We gambled for a few hours and went to bed about even on the day.
Friday – March 30 After grabbing coffee from Dunkin Donuts inside the Fremont, we decided to drive down to Primm, because my wife had never been to California. We stopped at the truck stop and decided against topping off on gas, due to the price being over $4/gallon. We walked around the shop, found some more souvenirs for the kids, and ate lunch at Qdoba. After driving around behind the outlet mall, I realized there wasn’t a sign saying welcome to California, so I hopped on I15 and continued South/West until she got to see her sign. We went a few exits and decided a trip all the way to Baker wasn’t worth the drive, so we turned around just past the giant solar farm on the right. In the stretch from about a mile outside of Primm to where we turned around, we passed probably a dozen of each Nevada State Police and California Highway Patrol, many of which were on motorcycles and all of which had at least 1 car pulled over. About the time we made it back into Vegas, my buddy’s flight from Washington DC had arrived (he’s getting ready to leave for Japan for the next 3 years) so we went and picked him up at his hotel (Hooters). My wife won some money on the “Vacation” machine in Hooters and we decided to go walk the strip, which wasn’t a bad walk at all. We ended up going through the MGM, across to the Aria/Monte Carlo area and decided all the bars were a bit too busy due to a Golden Knights game getting ready to start. We walked over to Excalibur and rode the monorail to Mandalay Bay. We spent the rest of the evening here, and I decided to bet on Notre Dame Women, which turned out to be a good bet. My buddy, being born in Connecticut bet on UConn and that pretty much set the tone for his luck the rest of his trip. My wife and I ended up getting a giant hot dog/pepsi combo for $3.99 at the Café inside the Fremont after returning, and it was a better bet than the Chinese food we had tried earlier in the week.
Saturday – March 31 Another buddy of ours had moved to Vegas about 6 weeks ago, while his wife and kids are moving out there today. He called me late Saturday morning, and had us meet him out at the RV Dealership he works for. After getting a tour of their half million dollar Motorhomes (built here in Indiana), we hopped in his convertible and rode out to Red Rock Canyon. The line to get in was about 100 cars long, and it looked like they were only letting a few in every 15 minutes, so we drove out along that area and headed back a different way to the south side of town. The company he works for sponsors the Horse Arena at the South Point Casino, so we rode over, watched some of the show, and got the behind the scenes tour of the stalls, practice arena, and got to meet the horses/cowboys. We ended up spending most of the day at South Point, and we really enjoyed it, probably our favorite one on the “strip” so to speak. We ate dinner at Baja Miguel’s and all enjoyed our food. Later on Saturday night we rode back to downtown. My buddy that now lives in Vegas, took us to Container Park, which was really cool. After that we walked back down Fremont Street and I had bet earlier on Michigan beating Loyola in Men’s basketball. Another good choice, however I had to find a casino with a sports book that could cash me out. We ended up going to “The D” and really enjoyed the atmosphere/older machines. My wife ended up playing the old school Horse Racing Quarter Machine upstairs and stayed on it for quite a while. We ended up heading back to the Fremont, where we gambled the rest of our “$200 limit” for the day, and did pretty good. After several hours of gambling, we decided we were hungry, so we walked over to the Café at Binions, and were really impressed with what we had.
Sunday – April 1 We ate the Breakfast Buffet at the Fremont (comped), took an Uber back to our rental car on the other side of town, picked our buddy up at Hooters and headed north to Zion National Park. A couple hours later we arrived and were somewhat surprised that it wasn’t completely packed. My buddy has a free pass (Military) so we saved $30 on the gate fee. We spent most of the day at Zion, climbing, hiking, and exploring, it was my 4th time there, but the first time for my wife and buddy, and while my wife isn’t a hiker like me, she really enjoyed it and mentioned that it was one of her top 3 things we did on our trip. On our way back to town we stopped at Casa Blanca in Mesquite for a few hours, we didn’t do any good, but enjoyed the change of pace from the Vegas casinos.
Monday – April 2 We walked the strip again, and ate the brunch buffet at the Bellagio. It was really good, but if I hadn’t used the buy 1 get 1 free coupon I had, I wouldn’t have been quite as impressed. We walked around the strip some more, and ended up buying tickets to X-Country for my wife and I for the 10pm show at Harrah’s. The lady at the Box Office didn’t offer any discount, but when I asked about using my players card, she gave me a $10/ticket discount on the tickets. After that we drove across town to Sams Town (Boyd Gaming) and gambled for a few hours, I remembered a Steak House from several years back that I really enjoyed here, but we ended deciding against it for our anniversary meal. After going back to our hotel to change and shower, we ended up going to Viva Zapata’s (based on Reddit reviews). We weren’t disappointed! The food was amazing, the atmosphere even better, and the wait staff was the best! Our waiter asked what brought us out there, I told him it was our 2 year anniversary and we had flown in from Indiana to celebrate. We were enjoying the live Mariachi music, but started getting a little anxious as we were waiting on our bill (we wanted to get to Harrah’s by 9:30). A few minutes later here came the wait staff/musician to our table, put giant sombrero’s on us, gave us a couple of churros and each of us a shot of Tequila (no charge) while they sang us a song. I tipped them well and we were on our way to the show. My wife is a huge country music fan, and while I enjoy some of the older stuff, I’m more of a metalhead. I was pleasantly surprised at the price of our tickets, and for the money, the show wasn’t bad. 1 of the dancers really stood out from the rest though, but all in all it was a good experience. I wanted to go see Absinthe but found out they weren’t playing on Monday night. After our show we walked down to the Bellagio Fountains to see a show before heading back to the hotel.
Tuesday – April 3 We spent most of the morning packing up from our 6 nights at the Fremont, I checked with the Casino host to see about possibly comping more than 2 of our nights, but she showed me where my score in their algorithm was only a 65, and needed to be 100 to qualify for more. I still only paid $165 for the 4 nights I had to pay for, which was more than fair in my opinion, considering how little time we actually spent in the room. We went to Hooters and gambled for about 20 minutes, winning a couple hundred dollars, then took my buddy to the airport. Our flight wasn’t until 6:30pm, so we drove back North and had to try another Reddit suggestion for our last meal in town. We ended up at Hamburger Hut as we love to eat wings, and although the location and building were a bit sketchy, we ordered hot wings, a hot dog, and chili fries, this was our favorite food of the trip. We also really enjoyed hanging with some of the locals while we ate lunch. After eating lunch we hit up Walmart by the airport to find some last minute souvenirs to take back home, and then returned our rental car and waited a few hours for our flight back home.
What I would recommend
Sight Seeing - Zion National Park, Red Rock Canyon, Lake Mead, Container Park (especially if you have kids)
Food - Hamburger Hut, Viva Zapata’s, In & Out Burger, Nachodaddy, Hotdogs at South Point, Breakfast Buffet at Sunset Station, also saved a bunch of money by getting snacks and drinks for our room at the grocery store on day 1.
Casinos – As a gambler, the ones off the Strip seemed to pay better, but the ones on the strip were much classier and had newer slots you can’t find elsewhere. My 3 favorite were the Fremont, The D, and South Point. My wife really enjoyed seeing the sights at the Bellagio, the Flamingo, and others on the Strip. No matter what, if you’re going to gamble, get a players card, it saved me a bunch of money.
Transportation – If you like to do more than just stay in town and walk all week, I’d highly recommend getting a rental car like we did (about $200 for the week for a nice sized car), but if you don’t plan on going on long day trips like we did, UbeLyft would be great.
Entertainment – XCountry at Harrahs wasn’t the top show I’ve ever seen, but 2 tickets for $80 something and a happy wife, I can’t complain at all. Watching all the entrepreneurs on Fremont Street as well as the stage shows for free was hard to beat, and any trip to Vegas should include the Bellagio Fountains, the Flamingo Habitat, and any other free entertainment you can find along the strip.
What I wouldn’t recommend
Airlines – don’t go with the budget airlines expecting to save a bunch of money if you plan on taking a bag with you, checked or carry on, prefer to pick your seats out in advance, or want to get a snack while flying.
Food – While we didn’t really have any “bad” experiences, the café and Buffet at the Fremont were probably my least favorite, but I can’t complain because I didn’t have to pay for anything at either of them. Also I was looking forward to checking out Heart Attack Grill (based on Ducktales review), but they were packed and took Cash Only fyi.
Sight Seeing – Fremont Street after dark really isn’t the place to take your small kids but be sure to take them to Container Park during the day, Hoover Dam (unless you go early), Red Rock Canyon scenic trail on a holiday weekend. Pawn Stars was packed and if you’ve seen it once, the excitement kind of wore off, and they apparently charge for parking now. I parked up the street for free and only had a short walk, but the people trying to push you to buy extras outside of the store really kind of rubbed me the wrong way.
submitted by danlyles to vegas [link] [comments]

Why siding with the NCR is a terrible choice...

Since their uprising from Shady Sands, the NCR became an infamous government. Their notoriety comes from their brute force army and masses of men. The NCR's presence in the Mojave Desert is pointless. They're useless. A terrible army.
"But why?" I hear you ask. Well, I'll tell you.
Feedback is much appreciated. (This is just a personal opinion, please don't get mad: I'm very sensitive)
submitted by TheSheepShagah to Fallout [link] [comments]

[AMA Request] Someone who, as Highway Patrol, patrols the long 100+mi stretches of freeway between "civilization" (e.g. between LA and the NV border) where there's maybe 1 "town" in between but open-land 99.9% of the stretch. Having sat passenger, the life looks depressingly interesting.

I'm looking for a Highway Patrol officer who patrols long, long stretches where there's little-to-no civilization between his or her "jurisdiction." We never really think about "who patrols the freeways" out in those long stretches, and where they come from -- at least I didn't, until my car overheated on the way back from Las Vegas 2.5 years ago and I spent 5-6 hours passenger-side with a CHP officer...who gave off a sense of sadness and loneliness that undoubtedly stemmed from the nature of his patrol and his schedule.1 and 2*
My 5 Questions:
  1. What is the structure of your work schedule, and what do you do in between your shifts? 1
  2. How intense is the isolation factor and do you believe that socialization is crucial for mental health, and how do you deal with the isolation?
  3. If you are indeed the only HP officer working that stretch, does it give a sense of pride to be trusted with all that responsibility, or does it make you apprehensive that you're the only one out there?
  4. What do you do on your extended weekends, since they're longer than the breaks of 99% of professions?
  5. Does anyone ever WANT these types of patrols/shifts, and do they pay well, or are they terrible and aren't worth the pay?
These are the questions I wish I asked him.
I spent about 5-6 hours riding passenger with a CHP officer while my car was temporarily dead south of Primm3.
I got the feeling that the officer had been itching for some socialization with anybody, as he seemed pretty excited when I told him I'd take his advice and put off calling AAA Roadside until it was dark, which also happened to be at the end of his 8am-8pm shift (it was sound advice, given that it would have taken the Tow Truck 3+ hours to get there during traffic) -- and the description of his life2 made me want to kill myself for him.
So I hung out with him for the final 5 hours of his shift (we came back to my car to restart it every 45 mins to no avail. Eventually got AAA to take it to Vegas BMW with intent to sleep in my car until the shop opened. Gave it one last razamatazz restart and it restarted, and I made sure to drive 10 miles in the city and turning my car off and on so that it would be safe to drive back to San Diego. It was due to overheating, as I made it home).
I asked him where his station was, where he lived since it's such a huge patrol area, etc.
He took me to it because he went to get some water bottles for me. The "CHP Department" is essentially a "CHP Checkpoint Office" with no one in it, mixed with a trailer park for 4 trailers, with gates all around the compound. It looks less like a police station and more like...a random office in a city park, except it was all desert all-around.
When he came back, I told him it made sense for them to come from there, as it would be a huge waste of resources for there to be a huge department. I asked about the trailers and schedule, and said "well, it must be fun to have 3 neighbors." He sighed. Apparently while 4 total officers ARE assigned to that area, only TWO officers actively work and live there at any given time, and only ONE officer is in any of the trailers while the other one is already working, so that not one officer ever really gets to talk to the other officer with the seamless shift-switching.
The 2 officers work 10-days straight, 12 hours/day Officer A gets 8pm-8am, Officer B gets 8am-8pm (alternating 8pm-8am shifts ever other work week if they decide to), and then have 10-day "weekends"; the officer I was with didn't have a permanent apartment, as he said his 10 days were spent on couches of his friends and families during the 10-days, and occasionally at Vegas hotel if it's a nice weekday rate. On the 10th night he has to make sure he comes back with all the groceries for 10 days as it's a pain to drive 60+ miles to Vegas to get groceries and come back after a 12-hour shift.
I tried to ask him what he does on his free time.
I can't, like, drive to LA or Vegas because of the time and gas it would take, and even if he stayed for more than 2 hours, it would be a 4+ hour trip, meaning it would be past midnight and I would need at least 7 hours to work, say, my 9th day in a row of 12 hours. So, I mostly just come home, make lunch and dinner, maybe work out, and then play video games or watch TV until I go to sleep.
I told him that many guys our age do that. He said:
Sure, but at least you guys have the choice of not doing that. You could go outside for a walk, go to a bar, go to a gym, go watch a movie alone or with friends, or even just walk through the grocery aisles. All I have is a trailer, 50+ miles of desert on each side of me, a nice TV, and a nice laptop. And I spend literally 24 hours going from 12 hours in the service vehicle to 12 hours in my trailer.
That's when I felt sad and 2.5 years later I'm still thinking of officers like that. Is it a shit job? Punishment? Pays well? Why would anyone take it?
Primm is the border "town" (more like a glorified truck stop with a casino hotel, some fast food restaurants, and gas stations) between California and Nevada, and that freeway is used mostly by those looking to go to Vegas -- and I had used that freeway to go to Vegas, but it was Sunday in August between 10am and 2pm, the absolute worst time to drive anywhere, as there were 10 miles of 3MPH traffic north of Primm -- literally 10 miles took me over 3 hours to go -- and my car was roasting under the 110F/43.3C heat, my foot never touched the gas but was riding the brake pedal for those 3+ hours. Once I passed Primm, traffic started moving to 70+MPH eventually on a slightly-upward grade and that's when my car gave out, and CHP eventually picked me up so that I wouldn't die from exposure.
submitted by Death_Star_ to IAmA [link] [comments]

Why Nevada (the Gambling Mecca) Doesn't have Lottery

Las Vegans flocking to Primm to buy their Mega Millions, with millions going to California education. That store in Primm averages $214,000 a week in lottery ticket sales, almost 67 times what the typical lottery retailer sells in California. And Terrible's owns it. So they are for the lottery but not when its in Nevada. Drives me insane. I wrote to my rep last year, he says the only was to ever get a lottery is to get a petition. Fuck that.
Its just crazy that most lottery opponents are against it because it PROMOTES GAMBLING. And Nevada, known throughout the world for gambling, doesn't want a lottery because it takes away from casinos winnings?
submitted by cocotazo to vegas [link] [comments]

Wasted - Jan. 2 2279

First Entry - From Monday - Dec. 30th 2278
Previous Entry - From Tuesday - Dec. 31st 2278
Thursday - Jan. 2nd 2279 - 4:15 PM
Dear Diary,
Note: The following events took place four days ago. The realities of the wastelands don’t allow me to constantly write as I wish I could. These are the times that will lead to prosperity, and I can’t allow for distractions to hold me back.
Sunday, Dec 29th - Some time shortly before midnight
Right through the desert, we ran firing our guns aimlessly at the men we thought were chasing us. Eventually we stumbled into Primm, which was alive tonight. It was more or less the same dangers that we found roaming the streets of Nipton, just with a little bit more order and class, less fun. Lying drunk and passed out in the gutter, we found our friend Sergio laying in a pool of piss and vomit which may or may not have been his own. It was a group effort, but we got his fat ass up onto his stubby little feet and got him sitting on the nearest bench.
“God, he’s fucked and smells like he shit himself!" Said Jerome.
"Probably been here since dusk." I assumed.
"Let's go to the casino, let some random fool steal all of my money and we'll beat his ass on the way out and take it all, double or nothing." Said Rory, who didn't feel like waiting for Sergio's sloppy, drunk, stammering self to come to.
Sergio is a tubby man who carries two revolvers around his waist and a sombrero on his head. He often goes on about his ancestors who apparently roamed this land many years ago. He says that a ghoul told him that this place was called Mexico and that it was the most beautiful land that anyone had ever seen. How does he know? He has lived in the Mojave for all of his life, what right does he have to brag when he has no clue if this home nation of his is as beautiful as he dreams. Plus I know that the most beautiful thing he ever saw was the lights of New Vegas one night after we ate some of his secret cactus that only he know location of. The only reason that I believe him is because I was there, and afterwards he waxed philosophical with a member of the Followers of the Apocalypse.
"I think he's beginning to let go," said Jerome as he picked up Sergio's arm and let it flop right back down under its own weight. "I feel safe to say that he's got a heartbeat, but it’s hard to tell beneath all that fat."
"Pump him with some Jet, that might get him going," I told Jerome. "Just check his pockets for some, don't want to waste your own."
Jerome checked the inside of Sergio's leather vest, trying hard to avoid the throw up that might be fresher than he had thought. Upon finding some Jet, Jerome shot up Sergio who then shot up out his stupor. Invigorated and not giving a shit about how he became upright, he hounded the very man who had brought him back from the edge of death for some free drugs. Then we went into the Vikki and Vance Casino where the four of us got loaded enough to not care about losing our caps, and at one point I saw the caravan merchant, who sometimes goes by the name Isay D. and he told me about how Rory slept all the way from Novac to Nipton.
Monday, Dec. 30 - Some time after midnight
Eventually we ended up sitting on the rollercoaster, passing around a bottle of some sort of dirty liquor. Jerome was throwing up off the side as a mystery man came by and mistook one of us for somebody named Gustavo.
"I know that's you Gustavo, we have to get going now. He's on our trail and we have to lose him, come on!" The man yelled frantically in the near absolute darkness.
"Hold on, I'll be right down, give me a second," said Rory trying to mimic a man he never met, or at least did not remember. "I'm so happy you found me."
"Now, Gustavo!" The man said in a panic. "I'm already paranoid about these people who I think tried to pull some scam on me at the casino; they might try and kill me. We have to go!"
Blinded by the cover of night, the man couldn't see Rory pulling out his rifle. With a flash the man was dead, the back of his head scattered in the dirt beneath the decrepit rollercoaster, his blood slowly rolling further and further away in the sands.
From what I remember, we took some more chems and eventually found ourselves sitting in a booth back at the Vikki and Vance Casino. Rory was out of his head talking to a wall, Jerome was trying to roll a cigarette with some loose tobacco from the bottom of his pocket and a page from a pre-war book, and Sergio told me he wanted to show me something. What it was is going to give all of us the life we deserve. Everything that we have ever done will have ended up being the work necessary to achieve our day in the sun. Everything that we have ever done to avoid the actual challenges, trials, and hardships that plague the modern existence of the general citizen of the modern wastelands will pay off. No longer will we have to worry about trying to be recruited to some faction for some bullshit cause, or having some dirty old man attempt to talk us into scavenging, even worse yet, have somebody offer us an actual job.
Why do people work and try to live a normal life? In this land there is no hope, not even all the caps in this bombed out world could buy you that. But at least they can help you find ways to forget. Ways to escape what is around us and see long beyond that. Sergio was right to take everything from the mystery man, since Rory apparently forgot about his plan to rob him after losing a very expensive game of Caravan. Sergio reached into his leather vest and presented a burnt old yellow piece of paper, then unrolled it and laid it down flat on the table. It was a map, with a trail leading somewhere north with a giant X, there were some towns listed, but it was pretty damn vague.
"I overheard these guys earlier, they were talking about some sort of treasure. They were going fucking mad over it, and after they had a little booze in them, it dropped.” Sergio said in an excited whisper. “According to these two guys, there are over three million caps stashed somewhere around the Mojave.”
“You’re a fool,” I reminded him.
“I’ve heard people talking about this shit recently, a huge stash of caps hidden around here somewhere. Everyone’s been going on about it, I just happened to run into these guys, and lucky for us they happen to be two complete dipshits. Two dirty old prospectors who think that what they do is real work, digging all day through mounds of unwanted trash. Honestly, if people don’t want something in this day and age, why would you go through it?” Asked Sergio, and it was a reasonable question. “This is the only time in my life that I’ve ever believed a prospector. We need to find this and it needs to be soon. Now, Gustavo!”
Rory snapped out of his haze, I guess he actually remembered that happening.
“Well let’s get going, we can rest at my place in Goodsprings and get supplies while we’re there,” said Jerome.
Getting our shit together and on our way out, an old man came in crying about his friend who had been murdered in cold blood by the rollercoaster. We walked by him on our way out when Rory patted him on the shoulder and said something about how it always has to be the goods ones. We made our way to Goodsprings before the sun became too hot and got some rest. Somewhere in the house was a lit cigarette, and four hours later we awoke to a burning house. In the frenzied scramble we made our way out with everything that we could, but it was hopeless, because everything that Jerome had was now lost. He was shattered. Now more than ever we need what we deserve. The treasure will be ours and no moron can stop us.
The sun was down by the time the fire was out, and the best time to hit the road is at night. Some say that the spaces between the towns are similar to massive oceans, since the dangers that you can find en route to another town force you to be as prepared as those who made those oceanic voyages in the days of old. In the minds of the weak and stable, this lie floated around endlessly. It is true that I spend most of my time in Primm and Nipton, but I’ve traveled further and it doesn’t scare me. That night, our voyage was north, and so we headed east to Sloan, where we knew a man who could be a massive help to us. He is an NCR deserter who somehow made friends with the miners of Sloan. He keeps getting the miners to ask the NCR for more in their strike, which just perpetuates it, but gives him a place to live. In my previous entry, I mentioned that the events of the night I’m currently talking about interrupted me from writing more. This is because we got massively intoxicated, since it seemed to be the only way that we could get Jerome to forget that there is no way to beget his house.
Tuesday, Dec. 31st - Sunny morning
The last thing that I remember from that night was… well I do not know. Perhaps we made it to Sloan at some point the night before, but I wasn’t concerned too much with that at the time. I woke up, lying with my back against the wall in between two seats on an abandoned bus, clutching a knife and wearing somebody’s sunglasses. Confused, I took them off and slowly got up. We had made it to Sloan, but something was wrong. The scene was pure horror. Outside of the bus I there were two dead miners, some dead brahmin that I’m sure were alive the night before, and something that I had never seen in my life. Sitting before me at the front door of the bus was the corpse of a Deathclaw, and then I looked up to see Sergio burst out of a trailer, shirtless and bloody he fell onto the ground. I had no clue where Jerome and Rory were, but I had to find them. As I walked out the bus I saw another terrible sight, it was the head of the NCR deserter we had come to meet. What had happened? I had to find out where the map was. This will not stop us from succeeding.
Note: We have to go, it is getting dangerous now, eventually I’ll be up-to-date, there’s just too much on the line for distractions.
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What Happened to the Gold Strike Casino?? - YouTube

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